Sony Working on Image-Based Lighting For PlayStation
Sony Computer Entertainment Europe seems to be working with Image-Based Lighting as well as gesture recognition and paradigm processing techniques to enhance its games on PlayStation Platforms.
The SCEE R&D Evolution Team work on a range of projects geared towardshelping game developers make the all-time games on PlayStation® platforms.
Nosotros are looking for an engineer with both stiff technical skills and first-class written and verbal advice skills to join our team to work on R&D projects, tutorials and training materials for developers.
Yous will join a small team of engineers and a technical artist who work primarily on graphics related technologies.
Recent projects include Image based lighting, Gesture recognition, Image processing, Compute based image compression, Mail service processing and Shader static analysis tools. The team also produce a range of sample code and documentation for developers, including technical white papers, grooming materials and articles for our website on a wide range of development topics and we present regularly at developer conferences. Potent written and verbal communication skills are therefore essential.
Through these projects you volition have the opportunity to expand your experience and develop practiced agreement of PlayStation® hardware, SDKs and development tools while working closely with R&D and providing consultancy support to Develop Support teams within the worldwide Sony Estimator Entertainment system.
Nosotros are looking for a strong candidate with experience of a games evolution from working directly with platform SDKs, perhaps as part of a core technologies squad. They should take a good understanding of estimator hardware compages, experience of depression level coding, performance analysis and optimization and be comfy with shader programming on modern GPUs.
Sony Computer Amusement working on Epitome-Based Lighting
Image-Based Lighting is a 3D rendering technique which captures an omni-directional representation of existent-world light information as an paradigm, typically using a specialised camera. This prototype is and then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed existent-globe lighting to be used to lite a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting often uses loftier dynamic range imaging for greater realism, though this is not universal. A few games utilise this technique, one example being Forza Motorsport 4.
With the PlayStation 4, game developers have the computational resources to render scenes in real time using Image-Based Lighting. It's exciting that Sony goes into the R&D wheel to develop and expand these techniques, for the PlayStation platform. Providing potent and advanced evolution kits for developers, volition allow them to truly have advantage of the GCN architecture in the heart of the PlayStation iv, and achieve great results.
Source: https://wccftech.com/sony-working-imagebased-lighting/
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